

Trolls, Ents and Mumakils are also part of the modding team's plans, as are "25 major factions with a large spattering of minor factions." As much as the vision is there, Kingdoms of Arda is "very early within development" at the moment.

You'll be able to kill "pretty much everyone" but don't expect a Nazgûl to be destroyed while Sauron's big eye watches over Mordor. It's safe to say that Bannerlord's LotR mod won't limit you to playing as the good guys.

The Elves, Dwarves, Dúnedain, Orcs, Hobbits, Goblins and Uruks count among Kingdom of Arda's playable races. I did seem to manage to get my trolls to wait while I picked the Gondorian archers off the wall when I joined in an assault on West Osgiliath by using the commands "Everyone" and "Hold this Position" (0, then hold F1, move your mouse to point at where you want them to go, then release the F1 button).Its separate story mode will then focus in on scenarios centered on battles like those at Helm’s Deep or Pellenor Fields, which can be played from either the perspective of a hero or a regular soldier. And move your troops to the sides right at the start of the battle!! The trolls are impatient and will knock everyone out of the way if they don't get a move on! I also move my infantry and archers off to the other side so the enemy is attacked from three different directions, preventing them from concentrating their fire on the trolls. The trolls usually head towards the enemy when the battle starts I keep them alive by moving my cavalry to one side of the enemy and charging their archers when my trolls come under fire. You can get more than one troll, but keep them alive: you can't talk to them to see how many more experience points you need before they level up to be trained trolls.
